Part 2 - 第一章 最果ての地 - Chapter 1 The Far Ends of the Earth

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Assisted Cut Scene

Outside Kanrai, Majima tells Saejima to meet him at their special place when he's done in Kamurochou. Majima walks off.

Adventure Mode

Outside Kanrai, Saejima for a split second is allowed to move.

Assisted Cut Scene

A 謎の男 (Mystery Man) and two other yakuza who are wearing the same type of clothes as Kiryuu, get up in Saejima's grill. A memo for チャージ攻撃 Charge Attack appears.

Battle Mode

ヤクザ Yakuza x 3 (700 XP)

Adventure Mode

! Warning - Saejima loses all his money at the end of the next set of cut scenes, but when you get control back of him he still has his items. Before you carry out this small section, it might be wise to to do one of the following:

  • Sell all his items and swap them for Casino Chips
  • Spend all the money Saejima accrues
  • If you decide to spend then buy items in the restaurants and bars if you want to make a mark on the Food and Drink sections completion. Play as many minigames as you can.

    ! Saejima can level up to LEVEL 11+ and enemies stay available.

    • A single substory is available ( (Memories) Doujou ), which opens up a second substory mission on completion ( Irreplaceable Wrestling Tournament ).
      If you are unable to see the "?" substory marker at the end of Shichifuku Street West then don't worry it sometimes doesn't pop up for everyone and will appear again in Part 5.
    • Saejima is able to enter Fukuma Casino and play Roulette, Baccarat, Poker and Blackjack in Purgatory Underground via Children's Park manhole. River Fishing is available in the tunnels and in Underground. Use slots and Ryuu Ga Gotoku 5 Pachinko in Volcano, play ten pin bowls, use Works Kamiyama, play Shogi, Karaoke and Mahjong. He can also enter the Gambling Hall and Rune Casino in Ryugujo Building. He can enter all the restaurants and bars where he can play pool and darts.
    • Saejima can't Fight in the Coliseum, use Batting Cages, enter Elise (nor via MEB), enter Yunosono Hot Springs. He can't enter Poppo, Don Quijote or M Store. He can't buy booze from Shellac either.
    • The marker is at New Serena .

    Assisted Cut Scene

    When Saejima enters the New Serena he is greeted by 伊達 (Date) and Mariko (Mama ママ). Mariko goes off somewhere whilst Date and Saejima talk. Mariko comes back into frame and laughs at Saejima.

    Adventure Mode

    • The next story marker is at Yoshida Batting Cage.

    ! Warning - This is the last story segment before Saejima loses all his money and items.

    When Saejima talks to the man in front of the batting cage 西田 (Nishida):

    • まだ?ぶ - Not yet
    • 十分だ - Sufficient (Choose)

    Battle Mode

    真島組構成員 Majima Family Members x 16 (700 XP)

    ! Memo for 猛虎の心得 傀儡 (Ferocious Tiger: Puppet) move where Saejima can grab enemies and swing them around.

    Adventure Mode

    Day
    • Saejima is out in the prison yard.
    • There is a Save Point in the yard.
    • Speak to 日村 (Himura) in the South East of the yard.

    Assisted Cut Scene

    A talk between Saejima and 日村 (Himura).

    Adventure Mode

    Day
    • Talking to the guy in the South West corner initiated a conversation about 北海道のおせち料理 Hokkaido New Years Cooking!
    • A story marker is at the northern end of the map. Talk to 大島 (Ooshima)

    Assisted Cut Scene

    A talk between Saejima and 大島 (Ooshima).

    Adventure Mode

    Day
    • A marker is at the west end of the yard which fires when Saejima gets near.

    Assisted Cut Scene

    3 men approach Saejima and Shigeki. One of them, 怪しい受刑者Suspicious Prisoner)

    Assisted Cut Scene

    Saejima is in a solitary confinement cell. Head Guard 高坂 (Kousaka) opens the door slot. They have a lengthy conversation.

    Assisted Cut Scene

    Saejima talks to his 3 inmates. After much discussion all four of them convene round the table in the centre of the room.

    Adventure Mode

    想像上の月見野 (Imaginary Tsukimino)
    • The next phase gets a bit freaky as we have to navigate 想像上の月見野 (Imaginary Tsukimino). Tsukimino is a fictional area of the city of Sapporo.
    • Saejima is joined by a virtual Himura. The first objective Himura gives is to go to Lavender Street. Saejima turns into pre-prison Saejima with long hair. The objective at the Rose Hip club is marked on the map. Himura will follow Saejima.

    Assisted Cut Scene

    Himura says that Saejima has 10,000,000 Yen. He must spend it unwisely! Saejima and Himura enter the club.

    Adventure Mode

    想像上の月見野 (Imaginary Tsukimino)

    The doorman informs Saejima of the charges before he enters, but there is no need to worry about them as they are a thousandth of the amount he has been given. He tells them about their top girl Kaguya. Kaguya introduces herself.

    The drinks menu is shown. If you want full benefit from this section then order the top option "Champagne Tower". The money will be taken away from Saejima at the end of this section so he can be frivolous. Kaguya will be impressed.

    Kaguya will proceed to ask a set of questions. See Kaguya's Page for details.

    After the first set of questions from Kaguya, Himura will talk to Saejima from off-screen. A menu will appear on the right hand side of the screen and Saejima needs to pick the 5th one down (アフターに誘う - Ask on an after hours date). To select it you need to press O. The following options are shown:

    • 誘う - Date (Choose)
    • やっぱりやめる - Not yet
    Kaguya thinks about it then accepts. Kaguya will proceed to ask another set of questions. See Kaguya's Page for details. At the end the following options appear in the top right corner:
    • O - 行動する - Do Action
    • X - 何もしない - Don't do an Action (Choose)

    Kaguya will proceed to ask another set of questions. See Kaguya's Page for details.

    At the end of the set of questions a ボーイ (waiter) will ask if Saejima wants an extension:

    • する - Do
    • しない - Do not (Choose)
    Kaguya will let Saejima now she appreciates him and his Pink Gauge will rise to E rank.

    Assisted Cut Scene

    Saejima is stood outside a hotel with Virtua-Himura when Kaguya walks up. She wants her date! Saejima suggests karaoke. That'll work.

    Inside Virtua-Karaokekan, the store worker takes a grand off of Saejima. Saejima helps Kaguya sing "Rouge of Love". See Ryuu Ga Gotoku Karaoke for instructions. At the end of the song Kaguya suggest Saejima should sing:

    • 歌う - Sing
    • 歌れない - Don't Sing
    If Saejima decides to sing then he will have to try Bakamitai.

    Assisted Cut Scene

    Outside Karaokekan Virtua-Himura is pushing the buttons. He suggests 松尾ジンギスカン Matsuo Genghis Khan, 銀だこ&ハイボール酒場 - Gindaco & Haibooru Sakaba or 居酒屋はなこ Izakaya Hanako - Hanako Bar.

    Adventure Mode

    想像上の月見野 (Imaginary Tsukimino)
    • Luckily all three establishments are marked on the map. Gindaco is nearest!
    If Saejima goes to Gindaco on the corner then when he tries to enter he gets the following options:
    • 「銀だこ&ハイボール酒場」 で食事する - Have a meal at "Gindaco"
    • 他を当たる - Try elsewhere
    ! When Saejima enters then he should try as many of the options as he can as this will count to the completion and you using virtua-money that will be taken away soon.

    Assisted Cut Scene

    Himura and Saejima walk the streets of Tsukimino. Saejima is just about to leave Himura when he stops him and summons some チンピラ (Chinpira - Hoodlums). One of them 愚連隊のボス (Street Gang Boss) is particularly mouthy.

    Battle Mode

    街のチンピラ Street Hoodlums x 9 (3,000 XP)

    Assisted Cut Scene

    Himura talks to Saejima before they end their little journey in weirdsville. Back in the cell all four prisoners are on their lined up futons.

    Assisted Cut Scene

    Saejima is in the Penitentiary yard looking for Baba.

    Adventure Mode

    Day
    • Saejima needs to speak to Himura and Ooshima in the north west corner of the yard.

    Assisted Cut Scene

    Himura and Ooshima discuss Baba with Saejima. Himura runs off and then comes immediately back again.

    Adventure Mode

    Day
    • Saejima needs to speak with the 年老いた受刑者 (Old Prisoner) who is sat on the bleachers near the Save Point.
    • Saejima needs to speak with the 退屈な受刑者 (Boring Prisoner) who is in the south west corner.
    • Saejima needs to speak with the 無気力な受刑者 (Lethargic Prisoner) who is in the south centre of the yard.

    Assisted Cut Scene

    When Saejima talks to the Lethargic Prisoner he is soon joined by Himura and Ooshima. They realise they have to run to the shed. They run to the shed.

    Assisted Cut Scene

    Saejima, Himura and Ooshima discuss the shenanigans in the shed

    Adventure Mode

    Day

    Objective: 馬場のアリバイを実証する Get an alibi for Baba

    • Saejima needs to speak with the やせた受刑者 (Slim Prisoner) with the goatee in the northern centre part of the yard.
    • Saejima needs to speak with the 同情的な受刑者(Compassionate Prisoner) in the north east corner of the yard.
    • Saejima needs to speak with the 青ざめた受刑者 (Pale Prisoner) in the south east corner of the yard.

    Assisted Cut Scene

    Himura and Ooshima run up to Saejima to discuss what he's found out.

    Adventure Mode

    Day
    • Saejima can try to speak with the 痩せた受刑者 (Slim Prisoner) in the north west corner.
    • Saejima needs to speak with the 知り合いの受刑者 (Aquaintance Prisoner) in the south centre of the yard. He points out the old guy on the bleachers.
    • Saejima needs to speak with the 古株の受刑者 (Senior Citizen Prisoner) in the north centre on the bleachers.
    !Memo ブツを受け取れ! Get the stolen item!
    • There is now a marker. Go there.
    ! When Saejima gets near a QTE will fire. Saejima will get 謎のブツ Mystery Stolen Item .
    • A marker appears in the south centre of the yard.
    ! When Saejima gets near the guard a QTE will fire. Saejima will pass the 謎のブツ Mystery Stolen Item .
    • The marker is now at the Senior Citizen Prisoner on the bleachers in the north centre of the yard.

    Assisted Cut Scene

    Saejima has a talk with the 古株の受刑者 (Senior Citizen Prisoner). Saejima has a determined look on his face and stands up.

    Assisted Cut Scene

    In the shed Saejima discusses his new findings with Himura and Ooshima.

    Assisted Cut Scene

    Saejima and Himura walk out into the yard.

    Adventure Mode

    Day
    • Saejima needs to speak with 古株の受刑者 (Senior Citizen Prisoner) at the marker.

    Assisted Cut Scene

    Saejima speaks with 古株の受刑者 (Senior Citizen Prisoner). He points out the guard near the shed then gives Saejima the 謎の封筒 Mystery Envelope .

    Adventure Mode

    Day
    • The marker is at the prison guard by the shed.

    Chase Battle

    刑務官 (Prison Guard): Evade the guard for a minute.

    Assisted Cut Scene

    Saejima hands the guard the 謎の封筒 Mystery Envelope .

    Adventure Mode

    Day
    • The marker is at the 古株の受刑者 (Senior Citizen Prisoner) on the bleachers.

    Assisted Cut Scene

    The Senior Citizen Prisoner gives Saejima the 傷薬 Ointment .

    Assisted Cut Scene

    Saejima is with Himura and is joined by Ooshima.

    Assisted Cut Scene

    Saejima and his cellmates confront Kugihara in the corner of the yard. Saejima brandishes the chisel at Kugihara. There is a long conversation.

    Battle Mode

    釘原弘志 Kugihara Hiroshi and two henchmen

    End Chapter

    Save Point

    Next Chapter >> Part 2 第二章 決意の道 - Chapter 2 Moral Decisions